Credits and distribution permission. Other user's assets Some assets in this file belong to other authors. File creditsThis mod is heavily based on Justin Kase's JK Variants mod. Lots of new vees.
Even more vees in the BTExtended3025PlusVee directory which you can switch on in the mod.json, but they don't have entirely appropriate models yet. Fixes to make the new lances work more as intended. The Wasp and the Stinger use new unique models which better match their Battletech representation. Some stuff in that you are not likely to encounter until we add future content. Some updates to other mods included in the package. Minor Fixes and Typos. Slight UI speed improvements.
Version 1.4.0.5. Some new challengers enter the ring, 2 assaults and 1 heavy.
Extended Timeline Mod Eu4 Download
More fixes to mechs, stability, AI roles, other stuff I forgot to note. BTExtendedPlus is near complete for 3025. AI tweaks. Extremely Rare mechs have a chance to show up in more mission types now, although extremely rarely;). The top skull missions have a chance to have more specialised lances now, this is subtle and not a big change. Called Shot Mastery nerfed very slightly, still too powerful probably but not by as much. Shop updates.
Version 1.4.0.4. Many new mechs and vehicles added. Now works with the Community Asset Bundle. Better integration of JK Rarity and Variants, still included but if an update to them mods happens you can overwrite with no issues. More icon updates. Tons of fixes to mechs to make them lore compliant, Extended 3025 mechs and modded mechs. Optional super rare mechs folder courtesy of Wolfs Dragoons and other sources, will be extremely hard to find but if you know your lore you will know who might have salvaged 1 or 2.
You can disable these by disabling the JKVariantsCAB mod, default is on. Optional BTExtended3025Plus mechs folder you can switch on, default is off, these are lore compliant mechs however no suitable model exists and the substitute mech used is clearly something else. These will go over to the main package as mechs are released, some are close!. Tons of work on the encounters side, more themed per faction, and more variety on AI lances to test your strategy of choice, but still keeping the lances themed to scout lances or cavalry etc. Laid the groundwork for future features, check the main page to see what is being worked on. Version 1.02. BattleTech Extended 3025by Haree78 and Justin Kase (see credits for other contributors!)Adds a ton of 'Mechs, vehicles, and variants that are all 3025 lore compliant.
All factions, and their shops, will use 'Mechs and vehicles based on what they should be using - most of the time they will use stuff that is common to them, but with chances of rarer 'Mechs and Vees, or other factions gear based on the likelihood within the lore. This rarity is done extensively using the 3028 random assignment tables for BattleTech.This is meant to be an expansion to the vanilla game, adding large amounts of variety and some surprises, but without changing the balance or gameplay unless to further the 3025 flavour.Newest FeaturesDuring campaign start you can select what faction to draw your mechs from. The Periphery choice will have less rare variants in the pool to draw from.
The Established Company choice is for if you prefer the easy start that pretty much skips the light stage that Harebrained Schemes has.Press F1/F2 in the starmap to see different overlays. Ctrl-F will search for different tags. Here is a video example of how to install generously created by Edmon.
All previous versions of the mod can be found here. Also, you'll find which version of is compatible with which mod version, as well as whether that version is available for download.To download a specified version of the mod, click on the link.
Extended Timeline EU4 mod version 0.9.2Extract 7zip file to your 'C:UsersuserDocuments Paradox Interactive Europa Universalis IV mod' folderDESCRIPTIONUp to date for EUIV version 1.7 and all DLC.The Extended Timeline starts in the year 51 and continues all the way to the present day. You can play with the ancient Roman Empire, any modern world nation or anything in between.Main features:- Playable timeline extended to 51-9999.- Over 500 countries, each with historical territories and rulers at any given date.- Added over 100 new provinces removing all wastelands.- 21 new religions.- New cultures, technologies and units.- Bunch of new events and decisions.
It’s the late 1930s and the world stands on the brink of a new and terrifying war. The Nazis are seizing control of Europe and the Allied powers have banded together to put an end to Hitler’s ambitions. In, it’s up to you to take control of one control and move as history moved or carve your own path through the scarred lands of Europe and change the trajectory of events forever. Will Germany triumph? Will Soviet Russia seize control of the war when the timing is right? Will one of the allied superpowers betray the others? Or perhaps it will play out as it was supposed to.
That’s for you to decide.is the most inviting entry to come out of Paradox Interactive’s historical grand strategy series. The tutorials and interface have been reworked and the game guides players into its many complex rules more efficiently than ever before. Our own reviewer here at GameWatcher found the game to be one of the best romps through history of any in the Hearts of Iron IV series and graced it with a lofty.Of course, when you’ve learned all of history’s nooks and crannies and wish to augment its rich tapestry further, it may be time for mods. That, friend, is where we come in. Tweaks, balances, and additions to the game are coming out already. We’ve sifted through what’s available and gathered it here to give you a few new extra tools to play around with when it comes to historical domination.Updated: / Created by Delincious. What if you could take on a game where the United States didn’t have a massive stranglehold on the entire Western Hemisphere?
![]()
This mod makes it possible by removing guarantees from a 1936 start by making them far too expensive to gain with political power. That means no Monroe Doctrine and no Pax Americana. Furthermore, Italy will no longer have its guarantee on Albania. This world is about to shift power with a various countries staying out of the business of others at extremely crucial moments in time. Be there to see it happen and take advantage./ Created by Erwin Von Rommel. Would you like to have some level of agency or even play from the perspective of the various nations that were combined under the state of the Soviet Union?
This mod makes it possible. Under this mod, each Soviet State becomes their own country separate of Russia with their own generic focus trees (though they’ll still start as puppet extensions of the Motherland). Can you take on one of these nations and break the control of Russia on your land or will you fall in line and be there when the Kremlin calls on you?/ Created by TheCrafterESP. Did you ever want to create your own nation by way of your political and military prowess, outside the lines of the major players of the world? This mod makes certain countries capable of forming nations by acquired local required states, being at peace, and gaining political might. Do what you must to succeed and you’ll be able to form a core amid all uncored states complete with a name and flag of your choosing.
Can you build your empire from a humble foundation?/ Created by Kriplaik. This is a updated version of the popular Realistic Progression Mod for Hearts of Iron III. Reworked for Hearts of Iron IV. This one is meant to supply an enormous wealth of new models, equipment, and units for all naval, air, and land units without doing any harm to the regular performance of the vanilla game.
This mod is set to supply the most comprehensive change in combat visuals and availability we’ve seen yet in the wide universe of Hearts of Iron IV mods and it will only continue to get better./ Created by Kallar Duskwood. The world moved on after World War I, but not the way you expected. In this distorted timeline, the Central Powers prevailed.
Germany, Austria-Hungary, and the Ottoman Empire succeeded in victory against the Triple Entente. Nations rose and fell and history was rewritten. Now, you will take the reins of a nation in this parallel world and lead them through numerous events of the altered timeline. Will you make one of the Central Powers a glorious and unstoppable juggernaut in world affairs or will you attempt to rise from the shame of defeat and become something from nothing in this misshapen world?/ Created by Dr Halo Smith. If you’d like sensible decisions out of your adversaries and allies when it comes to the Peace Conference function of Hearts of Iron IV, this mod might help you on your way. It adjusts the AIs of most players to be more in line with what their military and political motivations should be in accordance with history.
More sensible strategic demands will be made (like not demanding land the nation has no immediate access to) and, overall, other nations will use the Peace Conference to often gain the upper hand in ways that will actually be beneficial to them./ Created by Santilian. War was just one part of the equation that brought the rise and fall of nations. When technology went too far and the Infection happened, everything became survival. This mod brings a zombie outbreak to Hearts of Iron IV. The Horde will spread outward and kill and ravage until every last person is infected. It’s the duty of the surviving nations to put their differences aside and bring this terrifying threat to an end.
Will you help save the world or will your nation crumble and burn with it?/ Created by Valentin Gopnik. Ever get tired of looking at infantry equipment for the lesser involved nations of the world during Hearts of Iron IV’s active period and seeing nothing but generic, disappointingly bland gear on them? This mod aims to bring a little more authenticity to the world. It replaces and renames equipment of every single country in the game to be as appropriate as can be. No longer will you see Weapon 1 or Weapon 2. Every country with an armed force will have named equipment the way it ought to be./ Created by LukyLucaz. Tired of running short on what you need to continue your war effort?
Getting sick of looking at Europe and feeling like precious materials run just a little too scarce there? This mod offers a soft solution. In an effort to rebalance the game, this mod increases the amount of resources that can be found throughout the world, especially around Europe. Don’t find yourself caught up in barren wastelands with nothing to fuel your factories, use this mod and create the great armies you’ve always wanted in theatres otherwise left scarce./ Created by MajesticLemmings. This is the World War I mod to end all World War I mods.
This, however, is likely due to the technical limits of the aging PlayStation 2 platform.Overall, Bully is a fun, fresh, and lengthy single-player adventure for older teenagers and adults. This 'Teen'-rated game does contain some violence, as well as foul language and crude humor - so it's not for young children - but those overly concerned about this PlayStation 2 game need not be. Bully scholarship edition age rating. As you protect yourself from bullying students who don't like the new guy, you can use fisticuffs or a slingshot or other weapons you may find on the grounds; the game contains no blood and victims, who usually instigate these attacks, lie moaning on the ground when defeated. Bully lets the player roam around a huge map (bustling with people you can interact with) and take on dozens of missions as you work your way up to ruling the school. Hoopla aside, Bully is an extremely well-produced debut title from Rockstar Vancouver, but one main issue is the frequent and sometimes lengthy load times.
Cheekiness aside, this mod presents a scenario that places players right at the routes of the War to End Wars. As the European nations and royalties gear up to feed their brave men to the war machine, you’ll be able to take one of the many nations directly involved or try to keep your nation alive through the conflict.
Will you preserve the defeat of Germany, Austria-Hungary, and the Ottoman Empire or will you write a new chapter in history on the backs of the Central Powers?/ Created by Ted52. If you’ve ever wanted to test your tactical prowess against an AI that cares far more for the most efficient path to supremacy rather than preserving historical accuracy, this is the mod to go all-in on. It overhauls the AI of the game to make smart decisions about where its industry will go, regardless of how actual events turned out. Many nations are balanced and reworked to pursue tactically advantageous techs, fortifications, research, and production. If you’re ready to play to win, so is this mod./ Created by Darzall. Ever got into the sci-fi mystique of the many takes on the iconic War of the Worlds novels, films, and broadcasts?
Have we got a mod for you. Taking inspiration from the 1938 broadcasts, the popular H.G. Wells book, and the 2005 movie, this mod allows to play as or against a new Martian invasion. As the Martians attempt to overtake national superpowers, will you withstand these terrifying invaders or will you take up the role of the galactic aggressors to crush the puny Earth resistances?/ Created by Roflbinflood.
Do you enjoy the hand-drawn visages of historical figures or do you want the face of the real fellow in your command window? If you’re a history buff that enjoys the latter of these two, then this mod will delight you. It replaces the commander, general, and officer portraits of most major nations with historical portraits of their real-life counterparts. Nothing against the artists, but to see the actual faces of the figures that rose to power and prominence during this chaotic time lends some level of awe to the game based on their campaigns./ Created by Steffen. Ah, to have a fine naval fleet at your fingertips!
![]()
It must be great to carry the strength and pride of the seas on your side! That is, it usually is until air raids start occurring one after another and you’re punished with a gauntlet of annoying naval alarms. Good news though: With this mod you won’t go insane or have to buy ear plugs. It will take the annoying high-pitched naval alarm and reduce it to something more pleasant. You’ll still get the message, but you don’t have to suffer extensively for it./ Created by Viriathus. Naval commanders and counter-strategists rejoice, we’ve got a mod that will make naval warfare quite a bit more strategic. Max payne 2 part 2 chapter 3.
Making use of the land fortresses that can lock down a narrow body of water such as the Danish Straits and Gibraltar, this mod adds quite a few additions to which that situation will apply. Players and AI can now lock down naval passage in quite a few new locations that they couldn’t before, offering a deeper relevance to naval warfare and strategic land territories./ Created by Lorgan. Before Hearts of Iron IV’s release, there were different values in place on how much manpower one could gain from conscription laws.
It was lessened for the sake of balance, but where’s the fun in that? If you agree with that notion, then this modder agrees with you. The mod supplies the former values to the game, increasing manpower gains from conscription laws. They might be pretty mad you slam them in uniform, but at least you’ll have as many of those troops as you can get.When the world entered its second war to end all wars, where did you stand?
Were you with the might of the fascist Germany, the cold revenge of Soviet Russia, the liberty of the UK and American forces, or simply a smaller nation staying afloat in the chaos? Whatever your cause, we hope we were able to provide you with some new tools to build your forces and survive the gauntlet. If not, check back soon. New content is coming every day from the mod community and you can be sure that if it’s good, we’ll bring it here for your convenience.
A Song of Ice and Fire is a mod for Europa Universalis IV, created by.Description (in author’s own words):Robert's Rebellion is about to start, and the Houses of Westeros are itching for war. Can you bring them to heel, or will Westeros devolve into chaos?Features500+ realms from the World of Ice and Fire.27 religions40+ cultures100+ themed events20+ themed decisionsUnique mechanicsRecommended DLCEl DoradoThe CossacksArt of WarWealth of NationsCommon SenseCreditsCK2:AGOT Development Team for the original map files and a few images used in this mod.Knuckey for making the original EU4 GOT mod for 1.5.zitres for a few eventsRiveregg for a few eventsTo install:Extract into C:GamesEuropa Universalis IVmod. Popular files for Europa Universalis IVNameTypeSizeDateTotal7 daysmod14.6 MB4/30/201695.1K145mod48.2 MB3/5/20188K100mod154.2 MB3/5/20183.4K27mod90.3 MB20.9K16mod12.9 MB6/mod276.6 KB2K7mod48.3 KB2/6mod382.4 KB3.4K5mod77.2 MB9.7K5mod2.8 MB2.6K5mod92.9 KB2/21/20163.8K4mod113.9 KB5/1/20165.2K3mod26.2 MB3/3mod1.2 MB5/1/20198452mod4.1 MB4/5/20148.2K2mod2.6 MB4/2/20171.2K2.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |